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Steve Gonopolsky
Steve Gonopolsky
Freelance 3d Artist
Dallas, Texas, United States

Summary

o Experienced 3d content creator
o High and low poly modeling props & environments, uv layout & unwrapping/ packing, baking,
creating hand painted stylized textures & realistic textures
o Creating high and low poly characters using animation friendly topology, for use in everything from phone apps to cinematic quality pre-rendered animation
o Strong drawing skills in both traditional and digital media
o Understanding of Motion Capture animation process. Setup experience for motion capture sessions and calibration of cameras
o Marker setup and placement for actors and props
o Quick to learn new software and diferent workflows; Work well under deadlines

Skills

Rendering3D ModelingDigital SculptingMotion CaptureTexturingUV MappingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Maya
Maya
3ds Max
3ds Max
MotionBuilder
MotionBuilder
Modo
Modo
ZBrush
ZBrush
Mudbox
Mudbox
Unity
Unity
3DCoat
3DCoat
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
CrazyBump
CrazyBump
Unfold 3D
Unfold 3D
xNormal
xNormal
 Keyshot
Keyshot
Unreal Engine
Unreal Engine
Blender
Blender

Productions

    • Video Game
      Borderlands
    • Year
      2009
    • Role
      Quality Assurance
    • Company
      Gearbox Software
    • Video Game
      Samba De Amigo
    • Year
      2009
    • Role
      Quality Assurance
    • Company
      Gearbox Software
    • Video Game
      Brothers in Arms: Hell's Highway
    • Year
      2008
    • Role
      Quality Assurance
    • Company
      Gearbox Software

Experience

  • 3D Artist at Freelance
    Plano, TX , United States of America
    January 2015 - Present

  • 3D Artist at Dentsu
    Plano, TX, Remote, United States of America
    December 2021 - February 2022

    Retapologize CAD data of Exteriors and Interiors of vehicles for use in Unreal, Web, Video and other applications. Bake HP to LP versions and create Uvs and Textures.

  • 3D Artist at Adobe Stock
    Plano, TX, United States of America
    February 2019 - March 2021

  • 3D Artist Instructor at Richland College
    Richland, TX, United States of America
    December 2019 - May 2020

    Teaching 3D Modeling and Rendering class on site.

    Then transitioned to online classes after schools were closed due to Covid-19.

  • 3D Artist at Lockheed Martin MFC
    Grand Prairie, TX, United States of America
    September 2018 - January 2019

    Creating High Poly 3d assets/models, Uvs, and Textures, in either a modular or as-is state.

  • Senior 3d Artist at Motus Digital
    United States of America
    June 2009 - January 2015

    o Created characters, props and environments from start to finish; worked with existing assets

    to make them fit within project specifications.

    o Modeled, unwrapped & textured; Created Blend shapes (morph targets); Set-up materials for assets

    used in games, Real-Time animation, pre-visualization & final rendered animation.

    o Set up cameras and capture space, calibrated the Motion Capture volume, helped with capture

    sessions and tracking.

    o Worked on projects for a myriad of clients including Janimation, Terminal Reality, Gearbox, Physix,

    900lbs Creative, Element X Creative

  • Quality Assurance at Gearbox Software
    Plano, United States of America
    April 2008 - October 2008

    o Thoroughly tested content for errors & bugs to help dev team fix project issues

    o Used specialized software (Jira) to track in-game bugs & errors and resolve them

    o Shipped Titles: Brothers In Arms – Hells Highway, Brothers In Arms – Double Time, Samba De Amigo