o Experienced 3d content creator
o High and low poly modeling props & environments, uv layout & unwrapping/ packing, baking,
creating hand painted stylized textures & realistic textures
o Creating high and low poly characters using animation friendly topology, for use in everything from phone apps to cinematic quality pre-rendered animation
o Strong drawing skills in both traditional and digital media
o Understanding of Motion Capture animation process. Setup experience for motion capture sessions and calibration of cameras
o Marker setup and placement for actors and props
o Quick to learn new software and diferent workflows; Work well under deadlines
Retapologize CAD data of Exteriors and Interiors of vehicles for use in Unreal, Web, Video and other applications. Bake HP to LP versions and create Uvs and Textures.
Teaching 3D Modeling and Rendering class on site.
Then transitioned to online classes after schools were closed due to Covid-19.
Creating High Poly 3d assets/models, Uvs, and Textures, in either a modular or as-is state.
o Created characters, props and environments from start to finish; worked with existing assets
to make them fit within project specifications.
o Modeled, unwrapped & textured; Created Blend shapes (morph targets); Set-up materials for assets
used in games, Real-Time animation, pre-visualization & final rendered animation.
o Set up cameras and capture space, calibrated the Motion Capture volume, helped with capture
sessions and tracking.
o Worked on projects for a myriad of clients including Janimation, Terminal Reality, Gearbox, Physix,
900lbs Creative, Element X Creative
o Thoroughly tested content for errors & bugs to help dev team fix project issues
o Used specialized software (Jira) to track in-game bugs & errors and resolve them
o Shipped Titles: Brothers In Arms – Hells Highway, Brothers In Arms – Double Time, Samba De Amigo